5 DICAS SOBRE THE FIRST BERSERKER: KHAZAN VOCê PODE USAR HOJE

5 dicas sobre The First Berserker: Khazan você pode usar hoje

5 dicas sobre The First Berserker: Khazan você pode usar hoje

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

A gameplay parece amplamente a de Nioh, ao ponto do quase parecer 1 sucessor espiritual do jogo. Khazan tem entrada a 3 MODOS de armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo tua própria árvore de habilidades onde o jogador consegue montar builds completamente variados de modo a este mesmo Género do arma.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. The First Berserker: Khazan But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Ao dominar as armas e habilidades versáteis do Khazan, ESTES jogadores podem personalizar efetivamente suas táticas de modo a conquistar diversos ESTILOS por chefes e navegar por cenários de combate variados.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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